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Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others.Line-of-sight, elevation, and daylight matters. Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map.Fit items in grid spaces, and manage encumbrance. Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more.Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter.everything is tracked.
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Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten.".Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles. Crafting - Extensive crafting system which allows for substitutions of similar items.Different combos unlock different abilities and quest branches. Abilities and Flaws - Choose abilities and flaws each time you play.Or simply test your mettle against man and nature alike. Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you.Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
#Spaceplan crazy games how to#
Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.